This can drastically reduce the game's frame rate and even cause the game to crash. Eventually, numerous audio clips can be heard playing simultaneously, producing a loud roar. Slightly before the audio clip finishes playing, the next audio clip in the loop will begin playing simultaneously. When approaching the Battlelord's spaceship on The Abyss, the audio clip associated with the humming ambiance of the spaceship does not loop correctly and results in a memory leak.If cheat codes are used to turn off enemies and subsequently turn them back on, then enemy corpses will have collision boxes as though they are still alive, creating invisible obstacles.If an enemy is eaten by a Protozoid Slimer, then that enemy will count towards the "Enemies Remaining" statistic instead of the "Enemies Killed" statistic on the level-end screen.The Cycloid Incinerator will mistakenly fire its flamethrower from a long-range distance, even though its flamethrower is a short-range weapon.If a boss (e.g., the Overlord) or mini-boss (e.g., an Overlord Sentry) is reduced to zero health using the Incinerator, then it becomes invincible.If a Shark is frozen using the Freezethrower, then it becomes invincible, even after it is unfrozen.The 20th Anniversary Edition contains a few known software bugs not found in other versions of Duke Nukem 3D: The rewind feature is only re-enabled once all cheat codes have been turned off and the player has either reached the next level or restarted the current level. The rewind feature is automatically disabled if the player uses cheat codes, and it remains disabled even after any cheat codes are turned off. An option in the game allows the player to toggle this feature on or off. This allows the player to resume from the middle of a level without relying on manually saved games. The player is then able to choose any scene from the playback reel and rewind to that point. Upon dying, a new playback feature has been added to the game that allows the player to scroll through a moment-by-moment replay of their performance on the level. John, and some of the sound effects have been updated. An option in the game allows for toggling between the classic and modern renderers.Īs a special perk for the 20th Anniversary Edition, Duke's one-liners have been re-recorded by voice actor Jon St. There is an option in the game that allows the player to toggle the commentary on or off.Ī team of programmers led by Roger Kort updated the Build engine to allow for fully 3D rendering, comparable to modern first-person shooters. In total, there are 206 snippets of audio commentary scattered throughout the levels. The 20th Anniversary Edition features developer commentary by Randy Pitchford, Allen Blum, Richard "Levelord" Gray, Keith Schuler, and Roger Kort. Main Article: 20th Anniversary Developer Commentary The Incinerator was inspired by the Flamethrower that appeared in early prototypes but was scrapped before the 1996 release of Duke Nukem 3D. The Incinerator shares the same number assignment as the Freezethrower, analogous to how the Shrinker shares a number assignment with the Expander. These fiery projectiles burn enemies and coalesce into pools of lava on the ground. The Incinerator resembles the Freezethrower, but it launches fiery projectiles instead of ice. The 20th Anniversary Edition features a new weapon known as the Incinerator. These alternate sprites were publicly known as far back as 1996, when one sprite was accidentally leaked on the back cover of the Duke Nukem 3D Screen Saver & Entertainment Pack. The Firefly Trooper was created using alternate sprites for the Assault Trooper that were scrapped before the 1996 release of Duke Nukem 3D. A new final boss, the Cycloid Incinerator.
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